Break A Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause

  • David Guerineau


This chapter will cover the first part of the creation of Break a Wall, a remake of the famous Breakout. Before you jump into the design of the game, I would like to cover a little bit of the game’s history.


Movement Rule Left Movement Integer Attribute Change Game Accelerometer Condition 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© David Guerineau 2012

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  • David Guerineau

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