In this chapter, we explain what makes Kinect special and how Microsoft got to the point of providing a Kinect for Windows SDK—something that Microsoft apparently did not envision when it released what was thought of as a new kind of “controller-free” controller for the Xbox. We take you through the steps involved in installing the Kinect for Windows SDK, plugging in your Kinect sensor, and verifying that everything is working the way it should in order to start programming for Kinect. We then navigate through the samples provided with the SDK and describe their significance in demonstrating how to program for the Kinect.


Speech Recognition Microphone Array Dialog Window Skeleton Tracking Speech Recognition Engine 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Jarrett Webb, James Ashley 2012

Authors and Affiliations

  • Jarrett Webb
  • James Ashley

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