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3D Shooters for Quake II

  • Vladimir Silva

Abstract

This chapter builds upon the previous one to deliver the next great PC engine: Quake II. What makes this chapter unique is that, thanks to the wonderful reusability of Java and the power of the C language, we will be able to do the following:
  • Reuse the thin Java wrappers to the Quake engine from Chapter 6 with no changes whatsoever.

  • Keep 99 percent of the native engine intact with the help of NanoGL.

  • Make tiny changes to the C code in the remaining 1 percent of the native engine in order to make it Android-friendly.

Keywords

Tiny Change Video Mode ASCII Code Fatal Error Native Void 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Vladimir Silva 2012

Authors and Affiliations

  • Vladimir Silva

There are no affiliations available

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