Abstract
We have seen what OpenGL 1.0 can offer, but there is so much more to this API. In this chapter, we take a look at the cutting edge in graphics development: OpenGL ES 2.0, a subset of OpenGL. We’ll start with a brief description of the most important features OpenGL ES 2.0 can offer, including shaders, GLSL, and how they affect the Android platform. Then, will take a deeper look into OpenGL ES Shading Language (GLSL) by creating a neat Android project to render a geometric shape—icosahedrons—using OpenGL ES 2.0. Let’s get started.
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© 2012 Vladimir Silva
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Silva, V. (2012). Efficient Graphics with OpenGL ES 2.0. In: Advanced Android 4 Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4060-0_4
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DOI: https://doi.org/10.1007/978-1-4302-4060-0_4
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4059-4
Online ISBN: 978-1-4302-4060-0
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