Welcome to the World of the Little Green Robot
This chapter kicks things off by explaining how to set up your environment to compile hybrid (C/Java) games. This includes the latest versions of the development IDE (Eclipse) and the Android SDK, plus the Native Devlopment Kit (NDK)which are the tools required to build powerful Android games. This information is critical if you wish to learn how to combine the elegant object-oriented features of Java with the raw power of C for maximum performance, and it is required when to build all the native game engines featured in later chapters.
KeywordsScreen Size Real Device Shared Library Hybrid Game Android Development
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