Environment: Sounds, Kismet, and HUD

  • Robert Chin


In this chapter, we will cover several key topics for your gaming environment. These include sound, moving elements like platforms and gates, and information displays. These constitute the last pieces before we move to an actual gameplay example in the next chapter.


Sound Effect Static Mesh Game World Game Type Empty Area 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Robert Chin 2012

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  • Robert Chin

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