Environment: Sounds, Kismet, and HUD

  • Robert Chin

Abstract

In this chapter, we will cover several key topics for your gaming environment. These include sound, moving elements like platforms and gates, and information displays. These constitute the last pieces before we move to an actual gameplay example in the next chapter.

Keywords

Attenuation Beach 

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Copyright information

© Robert Chin 2012

Authors and Affiliations

  • Robert Chin

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