In this chapter we will cover UDK physics. The Unreal Engine features a physics engine based on the Novodex PhysX system that calculates collisions for rigid bodies based on the shape of a collision mesh. Contact points with other objects using these collision meshes are generated by the physics engine in order to produce an accurate physics simulation.


Physic Constraint Static Mesh Game Type Mobile Game Property Window 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© Robert Chin 2012

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  • Robert Chin

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