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US States Game: Building a Multiactivity Game

  • Jeanine Meyer

Abstract

In this chapter, you will learn the following:
  • How to build a user interface for a game involving different types of player moves, including putting together a jigsaw puzzle

  • How to use the mouse to reposition pieces

  • How to acquire an image, break it up into pieces, and determine the coordinates for those pieces to produce a jigsaw puzzle

  • How encode and retrieve the current state of the jigsaw game

  • How to use localStorage to store and retrieve the information, including using try and catch for situations when localStorage is not allowed

Keywords

Image File State Game Educational Game Event Handling Jigsaw Puzzle 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Jeanine Meyer 2011

Authors and Affiliations

  • Jeanine Meyer

There are no affiliations available

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