Advertisement

Drawing The Environment

  • J. F. DiMarzio

Abstract

In this chapter you are going to learn how to render a background to your game. The background sets the tone and the environment for the game. For Star Fighter, the environment is going to be a background of stars, planets, space ships, and debris. You are going to use OpenGL to set the background into the game and render it to the screen.

Keywords

Model Matrix Matrix Mode Background Image Main Menu Game Graphic 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© J. F. DiMarzio 2011

Authors and Affiliations

  • J. F. DiMarzio

There are no affiliations available

Personalised recommendations