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Performance ‘n’ Stuff

  • Mike Smithwick
  • Mayank Verma

Abstract

When dealing with 3D worlds, performance is nearly always an issue because of the intensive mathematics required for even simple scenes. If all you want to render is an animated spinning triangle with adorable robots festooned upon its visage, then not to worry, but if you want to display the universe, then you’ll always be concerned about performance.

Keywords

Graphic Processing Unit Frame Buffer Imagination Technology Depth Buffer Vertex Data 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Mike Smithwick and Mayank Verma 2012

Authors and Affiliations

  • Mike Smithwick
  • Mayank Verma

There are no affiliations available

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