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All That Math Jazz

  • Mike Smithwick
  • Mayank Verma

Abstract

No book on 3D programming would be complete without at least one chapter on the mathematics behind 3D transformations. If you care nothing about this, move on—there’s nothing to see here. After all, doesn’t OpenGL take care of this stuff automatically? Certainly. But it is helpful to be familiar with what’s going on inside, if nothing more but to understand the lingo of 3D-speak.

Keywords

Perspective Projection High Heel Similar Triangle Star Trek Vanishing Point 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Mike Smithwick and Mayank Verma 2012

Authors and Affiliations

  • Mike Smithwick
  • Mayank Verma

There are no affiliations available

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