Abstract
Computer graphics have always been the darling of the software world. Laypeople can appreciate computer graphics more easily than, say, increasing the speed of a sort algorithm by 3 percent or adding automatic tint control to a spreadsheet program. You are likely to hear more people say “Coooool!” at your nicely rendered image of Saturn on your iPad than at a Visual Basic script in Microsoft Word (unless, of course, a Visual Basic script in Microsoft Word can render Saturn; then that really would be cool). The cool factor goes up even more when said renderings are on a device you can carry around in your back pocket. Let’s face it—the folks in Silicon Valley are making the life of art directors on science-fiction films very difficult. After all, imagine how hard it must be to design a prop that looks more futuristic than a Samsung Galaxy Tab or an iPad. (Even before Apple’s iPhone was available for sale, the prop department at ABC’s Lost borrowed some of Apple’s screen iconography for use in a two-way radio carried by a mysterious helicopter pilot.)
To predict the future and appreciate the present, you must understand the past. —Probably said by someone sometime
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2012 Mike Smithwick and Mayank Verma
About this chapter
Cite this chapter
Smithwick, M., Verma, M. (2012). Computer Graphics: From Then to Now. In: Pro OpenGL ES for Android. Apress. https://doi.org/10.1007/978-1-4302-4003-7_1
Download citation
DOI: https://doi.org/10.1007/978-1-4302-4003-7_1
Publisher Name: Apress
Print ISBN: 978-1-4302-4002-0
Online ISBN: 978-1-4302-4003-7
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)