Increasing Realism

  • Brian Danchilla


In this chapter we will present ways to improve the realism of our scenes. As proper lighting is so fundamental to our visual perception, much of this chapter will build upon the end of the last chapter and focus on improvements to our lighting model. Specifically, we will
  • discuss the difference between flat and smooth shading

  • explain the Phong illumination model and then implement it as a shader program

  • show how to add fog

  • discuss techniques to generate shadows and add global illumination

  • blend objects and calculate reflection and refraction


Global Illumination Illumination Model Soft Shadow Lighting Calculation Ambient Occlusion 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Brian Danchilla 2012

Authors and Affiliations

  • Brian Danchilla

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