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Shaders 101

  • Brian Danchilla

Abstract

In this chapter, we will be covering the GL Shading Language (GLSL) in depth. Topics that we will cover include
  • an overview of the WebGL graphics pipeline

  • the difference between fixed functionality and modern-day programmable shaders

  • the role of vertex shaders and fragment shaders within the GLSL

  • how to create and use shaders within a WebGL application

  • a detailed overview of the GLSL including its primitive types and built-in functions

  • examples of procedural fragment shaders

Keywords

Graphic Processing Unit Application Programming Interface Primitive Type Incidence Vector Void Main 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Brian Danchilla 2012

Authors and Affiliations

  • Brian Danchilla

There are no affiliations available

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