Abstract
Welcome to a fun chapter! In these pages you’ll build an interactive playground of clever little game design techniques that you can expand upon to build completely interactive two-dimensional environments, better known as action and adventure games! A whole grab bag of things from collision detection, building walls, and picking up and dropping objects—they’re all here. With a little imagination, you’ll be able to use these very simple techniques to produce different kinds of games. Hey, congratulate yourself: you’ve come a long way since page 1! All your hard work is about to pay off.
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© 2012 Rex van der Spuy
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van der Spuy, R. (2012). Bumping Into Things. In: Foundation Game Design with ActionScript 3.0. Apress. https://doi.org/10.1007/978-1-4302-3994-9_6
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DOI: https://doi.org/10.1007/978-1-4302-3994-9_6
Publisher Name: Apress
Print ISBN: 978-1-4302-3993-2
Online ISBN: 978-1-4302-3994-9
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