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Advanced Object And Character Control

  • Rex van der Spuy

Abstract

You now have all the skills you need to build a wide variety of games, but there’s still much more you’ll want to learn. In this chapter, we’ll take a look at the following useful techniques you’ll need to know to get started on your own professional-level game design projects:
  • Using easing for smooth motion

  • Controlling game characters with the mouse

  • Moving objects in the direction of their rotation

  • Firing bullets in all directions

  • Learning basic enemy artificial intelligence (AI): following, running away, and firing bullets in the direction of the player

  • Complex player-controlled objects: a spaceship, a mouse-controlled platform character, a car, and a tank

Keywords

Game Design Application Class Artificial Intelligence System Game Character Public Class 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Rex van der Spuy 2012

Authors and Affiliations

  • Rex van der Spuy

There are no affiliations available

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