Advertisement

2D Game Programming Tricks

  • Mario Zechner
  • Robert Green

Abstract

Chapter 7 demonstrated that OpenGL ES offers quite a lot of features to exploit for 2D graphics programming, such as easy rotation and scaling and the automatic stretching of your view frustum to the viewport. It also offers performance benefits over using the Canvas.

Keywords

Model Space Collision Detection Texture Region Triangle Mesh Touch Point 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Mario Zechner and Robert Green 2011

Authors and Affiliations

  • Mario Zechner
  • Robert Green

There are no affiliations available

Personalised recommendations