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Android for Game Developers

  • Mario Zechner
  • Robert Green

Abstract

Android’s application framework is vast and confusing at times. For every possible task you can think of, there’s an API you can use. Of course, you have to learn the APIs first. Luckily, we game developers only need an extremely limited set of these APIs. All we want is a window with a single UI component that we can draw to, and from which we can receive input, as well as the ability to play back audio. This covers all of our needs for implementing the game framework that we designed in the last chapter, and in a rather platform-agnostic way.

Keywords

Pointer Index Sound Effect Game Developer Landscape Mode Android System 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Mario Zechner and Robert Green 2011

Authors and Affiliations

  • Mario Zechner
  • Robert Green

There are no affiliations available

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