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Complexity from Simplicity

  • Egor Kuryanovich
  • Shy Shalom
  • Russell Goldenberg
  • Mathias Paumgarten
  • David Strauß
  • Seb Lee-Delisle
  • Gaëtan Renaudeau
  • Jonas Wagner
  • Jonathan Bergknoff
  • Brian Danchilla
  • Rob Hawkes

Abstract

This chapter will take a look at game design to see how you can make a game fun at its most basic level. A case study of a game called “A to B” will be used to highlight some of the essential theories of design implementation. This chapter will also discuss the use of the JavaScript library, Processing.js in the implementation of A to B. We will go over some advantages and disadvantages of building your game with this framework.

Keywords

Game Play Game Design Audio File Processing Code Game Engine 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Egor Kuryanovich, Shy Shalom, Russell Goldenberg, Mathias Paumgarten, David Strauß, Seb Lee-Delisle, Gaëtan Renaudeau, Jonas Wagner, Jonathan Bergknoff, Brian Danchilla, and Rob Hawkes 2012

Authors and Affiliations

  • Egor Kuryanovich
  • Shy Shalom
  • Russell Goldenberg
  • Mathias Paumgarten
  • David Strauß
  • Seb Lee-Delisle
  • Gaëtan Renaudeau
  • Jonas Wagner
  • Jonathan Bergknoff
  • Brian Danchilla
  • Rob Hawkes

There are no affiliations available

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