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The State of Open Web Games

  • Egor Kuryanovich
  • Shy Shalom
  • Russell Goldenberg
  • Mathias Paumgarten
  • David Strauß
  • Seb Lee-Delisle
  • Gaëtan Renaudeau
  • Jonas Wagner
  • Jonathan Bergknoff
  • Brian Danchilla
  • Rob Hawkes

Abstract

In this chapter, I introduce the concept of open web game development using technologies such as HTML5 and JavaScript. I cover the various features that these technologies provide, including such gems as the Gamepad API, which allows you to break away from keyboard and mouse input. Towards the end of the chapter, I cover the current method of distributing and making money from your games, as well as highlighting the events that must happen for the web to become a viable platform for game development.

Keywords

Game Development Digital Right Management Mouse Cursor Scalable Vector Graphic Game Developer 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Egor Kuryanovich, Shy Shalom, Russell Goldenberg, Mathias Paumgarten, David Strauß, Seb Lee-Delisle, Gaëtan Renaudeau, Jonas Wagner, Jonathan Bergknoff, Brian Danchilla, and Rob Hawkes 2012

Authors and Affiliations

  • Egor Kuryanovich
  • Shy Shalom
  • Russell Goldenberg
  • Mathias Paumgarten
  • David Strauß
  • Seb Lee-Delisle
  • Gaëtan Renaudeau
  • Jonas Wagner
  • Jonathan Bergknoff
  • Brian Danchilla
  • Rob Hawkes

There are no affiliations available

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