Building a cocos2D AR Game

  • Kyle Roche


In this chapter, we’re going to extend on what we learned in Chapter 7 and build a fully functional AR game. There are so many scenarios or possible story lines for augmented reality games. Although this plot is a little ridiculous, it’ll demonstrate some important capabilities for AR gaming. We’ll learn how to structure a cocos2D game with a menu and launch options. We’ll also handle scoring and end game scenes. The entire game will be played on top of a camera view.


Augmented Reality Camera View Init Method Private Variable Touch Event 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Kyle Roche 2011

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  • Kyle Roche

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