Sound and User Feedback

  • Kyle Roche


Silent movies still have nostalgic value and are a key part of the history of entertainment. However, silent video games or silent interactive applications don’t seem to fit in that category. A user experience needs to be engaging. Accessibility options can help make sure all users experience the same level of interaction. In this chapter, we’ll talk about adding effects to events and active feedback, such as vibrations, to your applications.


Silent Movie 


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Copyright information

© Kyle Roche 2011

Authors and Affiliations

  • Kyle Roche

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