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Building a Marker-Based AR Application with OpenGL ES

  • Kyle Roche

Abstract

In Chapter 9, we learned about a few different SDKs that are available for iOS developers building augmented reality applications. In this chapter, we’ll start with one of those SDKs, the String SDK for iOS, and build a marker-based augmented reality application.

Keywords

Augmented Reality Projection Matrix Frame Buffer Augmented Reality Application Depth Buffer 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Kyle Roche 2011

Authors and Affiliations

  • Kyle Roche

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