If you followed the explosion of hacker activity around the release of the Kinect, you noticed that many of the applications looked nothing like, say, Kinect Adventures for XBox. Armed with this revolutionary device, creative people of all stripes envisioned their own novel use cases: virtual puppets, 3D scan-andprint workflows, operating room image assistants, robots that see and follow people, gesture-controlled hovercraft, no-frills motion-capture Jedi animations, etc. How could such a diverse set of applications be possible?
KeywordsLate Release Integrate Development Environment Creative People Digital Artist Computer Vision Library
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