Working on this book has meant a lot to each of us. In the Kinect, we see a wonderful device that can be used for creative expression. We also see a device and technology that is capable of changing the way we put technology to work in our daily lives. At first, the Kinect and its skeleton-tracking technology are all about games and cool art projects. But it doesn’t end there. The underlying technology has profound implications on how people and technology interact. In this Afterword, we each offer a few final thoughts on the impact of the technology and where it might take us in the future.
KeywordsPublic Space Living Room Head Tracking Free Viewpoint Video Public Screen
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