A One-Player Strategy Game

  • Jeremy Kerfs


With the framework in place, you can now write the code to create a playable game. The trick here is always to make your code as efficient as possible. When games become more complex and involve more sprites, they can begin to slow as the processor struggles to keep up. You avoid this with some clever techniques that can ease the load.


User Control Public Void Game Project Android Tablet Maze Game 
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Copyright information

© Jeremy Kerfs 2011

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  • Jeremy Kerfs

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