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A One-Player Strategy Game

  • Jeremy Kerfs

Abstract

It’s time to work on your final game, a one-player strategy game—Harbor Defender—for which you use the concepts and code you’ve developed in the earlier chapters. Most of the content is stuff that we have already learned. You make use of what you already know. Some game-development books like to end with a flashy 3D game. I chose not to take this route because there isn’t enough time to teach you all the nuances of adding a third dimension. Writing a 3D game isn’t easy: when you play one on your smartphone or tablet, you can be fairly certain that it was created by a large team. My goal in this book is to teach you how to create games that you can program by yourself. This way, you won’t have to share your profits with anyone, nor will you have to argue with fellow developers about your design and implementation decisions!

Keywords

Random Number Generator User Control Strategy Game Game Environment Implementation Decision 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Jeremy Kerfs 2011

Authors and Affiliations

  • Jeremy Kerfs

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