One-Player Game with Obstacles

  • Jeremy Kerfs


After learning about graphics, sound, and input for tablet games, you have all the building blocks necessary for a simple game. In this chapter, you put them together, build a simple game, and ready yourself for some truly awesome creations. But to build even the simplest game, you need to be able to keep track of sprites, make them obey some basic laws of physics, and combine them in a way that engages the user in play.


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Copyright information

© Jeremy Kerfs 2011

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  • Jeremy Kerfs

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