Gathering User Input

  • Jeremy Kerfs

Abstract

So far, your work has lacked the interactivity of a game, chiefly because you have no means of letting players interact with the sprites and characters. In this chapter, you unlock several forms of input that you eventually use to control the look and actions that take place in the game. This is also where you get to unlock some of the amazing features of tablet game programming in Android 3.0. Previously, most of such work was applicable to older Android phones, but now programmers heavily rely on large touchscreens to gather touch input.

Keywords

Chrome Azimuth Editing 

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Copyright information

© Jeremy Kerfs 2011

Authors and Affiliations

  • Jeremy Kerfs

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