Abstract
This book teaches you to create your own games for Android 3.0 tablets. After reading and working through its examples, you’ll have gained command over the sensors, touchscreen, network capabilities, and processing power of the many new tablet computers. Does that sound daunting? It isn’t. Instead of going through the drudgery of developing stodgy corporate apps that locate a store or present a coupon, you’ll know how to make fun and intriguing games. If you’ve done some game development in the past, you may be pleasantly surprised to learn how simple the Android system makes this process when compared to traditional PC and console game development.
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© 2011 Jeremy Kerfs
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Kerfs, J. (2011). Setting Up Android 3.0 Java Development. In: Beginning Android Tablet Games Programming. Apress. https://doi.org/10.1007/978-1-4302-3853-9_1
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DOI: https://doi.org/10.1007/978-1-4302-3853-9_1
Publisher Name: Apress
Print ISBN: 978-1-4302-3852-2
Online ISBN: 978-1-4302-3853-9
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