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Performance ‘n’ Stuff

  • Mike Smithwick

Abstract

When dealing with 3D worlds, performance is nearly always an issue because of the intensive mathematics required for even simple scenes. If all you want to render is a bouncing cube, then not to worry, but if you want to display the universe, you’ll always be concerned about performance.

Keywords

Frame Rate Graphic Processing Unit Performance Detective Frame Buffer Simple Scene 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Mike Smithwick 2011

Authors and Affiliations

  • Mike Smithwick

There are no affiliations available

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