Performance ‘n’ Stuff

  • Mike Smithwick

Abstract

When dealing with 3D worlds, performance is nearly always an issue because of the intensive mathematics required for even simple scenes. If all you want to render is a bouncing cube, then not to worry, but if you want to display the universe, you’ll always be concerned about performance.

Keywords

Arena Amaze 

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Copyright information

© Mike Smithwick 2011

Authors and Affiliations

  • Mike Smithwick

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