In 2006, Tom Dickson posted a goofy video to YouTube illustrating how tough his company’s blenders were by blending some marbles into powder. Since then, his frequent videos have been viewed more than 100 million times and have featured blendings of everything from a tiki torch and a laser pointer to a Justin Bieber doll and a new camcorder. Tom’s kind of blending has nothing to do with our kind of blending, though, unless the sadistic and unmerciful pulverization of a couple of iPads and an iPhone 4 count. After all, they are OpenGL ES devices—devices that have their own form of blending, albeit not nearly as destructive. (Yes, it’s a stretch.)
KeywordsFinal Color Vertex Color Frame Buffer Texture Unit Light Vector
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