All That Math Jazz

  • Mike Smithwick


No book on 3D programming would be complete without at least one chapter on the mathematics behind 3D transformations. If you care nothing about this, move on— there’s nothing to see here. After all, doesn’t OpenGL take care of this stuff automatically? Certainly. But it is helpful to be familiar with what’s going on inside, if only to understand the lingo of 3D-speak.


Perspective Projection High Heel Similar Triangle Star Trek Vanishing Point 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© Mike Smithwick 2011

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  • Mike Smithwick

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