Rendering Virtual Worlds

  • Juriy Bura


In the previous chapters, we learned how to render the animation, control the timing , and react to the user’s input. The next interesting topic is rendering of the game world. This may be a trivial task if you are creating a game like chess, but what about role-playing games or strategies where the worlds are huge? Obviously , keeping the map and the game objects in your smartphone’s memory is not an option—too much data, too many bytes to send over the net and too slow to render.


Virtual World Game Development World Object Game World Isometric View 


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Copyright information

© Juriy Bura and Paul Coates 2012

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  • Juriy Bura

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