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Rendering Virtual Worlds

  • Juriy Bura

Abstract

In the previous chapters, we learned how to render the animation, control the timing , and react to the user’s input. The next interesting topic is rendering of the game world. This may be a trivial task if you are creating a game like chess, but what about role-playing games or strategies where the worlds are huge? Obviously , keeping the map and the game objects in your smartphone’s memory is not an option—too much data, too many bytes to send over the net and too slow to render.

Keywords

Virtual World Game Development World Object Game World Isometric View 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Juriy Bura and Paul Coates 2012

Authors and Affiliations

  • Juriy Bura

There are no affiliations available

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