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Making Multiplayer Games

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Pro Android Web Game Apps
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Abstract

This chapter is devoted to the practical application of the skills that we have learned in the previous two chapters. The goal is to make a fully functional multiplayer Four Balls game out of the single-player version that we developed in the Chapter 3. After reading this chapter, you will know how to:

  • Implement the basic multiplayer architecture

  • Distribute the game logic between the client and the server

  • Share the JavaScript components between the browser and Node.js

  • Use Socket.lO for handling the real-time communications

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© 2012 Juriy Bura and Paul Coates

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Bura, J. (2012). Making Multiplayer Games. In: Pro Android Web Game Apps. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3820-1_12

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