Abstract
This chapter is devoted to the practical application of the skills that we have learned in the previous two chapters. The goal is to make a fully functional multiplayer Four Balls game out of the single-player version that we developed in the Chapter 3. After reading this chapter, you will know how to:
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Implement the basic multiplayer architecture
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Distribute the game logic between the client and the server
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Share the JavaScript components between the browser and Node.js
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Use Socket.lO for handling the real-time communications
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© 2012 Juriy Bura and Paul Coates
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Bura, J. (2012). Making Multiplayer Games. In: Pro Android Web Game Apps. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3820-1_12
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DOI: https://doi.org/10.1007/978-1-4302-3820-1_12
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3819-5
Online ISBN: 978-1-4302-3820-1
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