Abstract
What does a game of this kind need above all else? Something to shoot up and bullets to evade. In this chapter, you’ll be adding enemies to the game and even a boss monster.
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© 2011 Steffen Itterheim and Andreas Löw
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Itterheim, S., Löw, A. (2011). Shoot’ em Up. In: Learn cocos2D Game Development with iOS 5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3814-0_8
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DOI: https://doi.org/10.1007/978-1-4302-3814-0_8
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3813-3
Online ISBN: 978-1-4302-3814-0
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