Skip to main content

Sprites In-Depth

  • Chapter
  • 415 Accesses

Abstract

In this chapter, I’ll focus on working with sprites. There are numerous ways to create sprites from individual image files and texture atlases. I will also explain how to create and play sprite animations.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Steffen Itterheim and Andreas Löw

About this chapter

Cite this chapter

Itterheim, S., Löw, A. (2011). Sprites In-Depth. In: Learn cocos2D Game Development with iOS 5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3814-0_6

Download citation

Publish with us

Policies and ethics