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Sprites In-Depth

  • Steffen Itterheim
  • Andreas Löw

Abstract

In this chapter, I’ll focus on working with sprites. There are numerous ways to create sprites from individual image files and texture atlases. I will also explain how to create and play sprite animations.

Keywords

Image File Graphic Hardware Color Depth Texture Memory Alpha Channel 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Steffen Itterheim and Andreas Löw 2011

Authors and Affiliations

  • Steffen Itterheim
  • Andreas Löw

There are no affiliations available

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