Abstract
In this chapter, I’ll focus on working with sprites. There are numerous ways to create sprites from individual image files and texture atlases. I will also explain how to create and play sprite animations.
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© 2011 Steffen Itterheim and Andreas Löw
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Itterheim, S., Löw, A. (2011). Sprites In-Depth. In: Learn cocos2D Game Development with iOS 5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3814-0_6
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DOI: https://doi.org/10.1007/978-1-4302-3814-0_6
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3813-3
Online ISBN: 978-1-4302-3814-0
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