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Getting Started

  • Steffen Itterheim
  • Andreas Löw

Abstract

I will get you up to speed and developing cocos2d games as quickly as possible. By the end of this chapter, you’ll be able to create new cocos2d projects based on the supplied Xcode project templates. I’ll also introduce you to the important bits of knowledge you need to keep in mind during game development. And since it’s always been a big source of confusion, I’ll explain how memory management works in the context of cocos2d, ideally helping you avoid some of the common pitfalls. At the end of this chapter, you’ll have a first cocos2d project based on a project template up and running.

Keywords

Game Development Memory Management Init Method Beta Version Head File 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Steffen Itterheim and Andreas Löw 2011

Authors and Affiliations

  • Steffen Itterheim
  • Andreas Löw

There are no affiliations available

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