In more than two years of working with cocos2d, I found plenty of opportunity and need to improve the cocos2d development workflow by adding helpful code snippets, by extending cocos2d classes, by enabling easier cross-platform development, by automating often-repeated tasks, by simplifying the cocos2d upgrade process, and by providing complete and accurate documentation. Eventually, this culminated in the inception of Kobold2D, a game engine that is still very much based on cocos2d-iphone but improves the workflow for cocos2d developers.
KeywordsAugmented Reality Configuration File Game Engine World Project Template Project
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