Abstract
Did you ever imagine yourself writing a computer game and being able to make money selling it? With Apple’s iTunes App Store and the accompanying mobile devices iPhone, iPod touch, and iPad, it’s now easier than ever. Of course, that doesn’t mean it’s easy— there’s still a lot to learn about game development and programming games. But you are reading this book, so I believe you’ve already made up your mind to take this journey. And you’ve chosen one of the most interesting game engines to work with: cocos2d for iOS.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2011 Steffen Itterheim and Andreas Löw
About this chapter
Cite this chapter
Itterheim, S., Löw, A. (2011). Introduction. In: Learn cocos2D Game Development with iOS 5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3814-0_1
Download citation
DOI: https://doi.org/10.1007/978-1-4302-3814-0_1
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3813-3
Online ISBN: 978-1-4302-3814-0
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)