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Quickly Build a Frame-by-Frame Game

  • Lucas Jordan

Abstract

We have already looked at a simple game where the action is solely driven by user input. In this chapter, we will be looking at games that animate continuously, regardless of whether the user provides input. Action games are typical examples of such games. We are not going to make a full game in this chapter, but will implement part of one. Figure 5-1 shows one of the scenes we will create.

Keywords

Simple Game Play Area Head File Task Step Star Field 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Lucas Jordan 2011

Authors and Affiliations

  • Lucas Jordan

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