Basic Physics Concepts
In the previous two chapters, we have covered a great deal of background material in ActionScript coding and math tools. This chapter will provide a gentle overview of basic physics in order to establish some key concepts. Along the way, we will illustrate some of these concepts using ActionScript examples and will build some useful physics classes that will be used throughout the book.
KeywordsContact Force Drag Force Resultant Force Particle Class Euler Scheme
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