Abstract
Programming even the simplest physics will inevitably involve some math. Therefore, we assume that readers of this book will be comfortable with math notation and have at least some math knowledge. This knowledge need not be very sophisticated; familiarity with basic algebra and simple algebraic manipulations of equations and formulas is the most important requirement and will be assumed without review. In addition, some appreciation of coordinate geometry and the basics of trigonometry and vectors would provide a good foundation. In case you need it, this chapter provides a review or refresher of these topics. Prior knowledge of calculus is a bonus, but is not essential; similarly for numerical methods. We provide an overview of the basic concepts on these topics at a level sufficient to apply them in physics programming.
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© 2011 Dev Ramtal and Adrian Dobre
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Ramtal, D., Dobre, A. (2011). Some Math Background. In: The Essential Guide to Physics for Flash Games, Animation, and Simulations. Apress. https://doi.org/10.1007/978-1-4302-3675-7_3
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DOI: https://doi.org/10.1007/978-1-4302-3675-7_3
Publisher Name: Apress
Print ISBN: 978-1-4302-3674-0
Online ISBN: 978-1-4302-3675-7
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