Selected ActionScript 3.0 Topics
ActionScript 3.0 is very different from the previous versions of the language. This chapter will give a brief review of the elements of AS3.0 that we will make most use of in the rest of this book. It is not meant to be a comprehensive tutorial on ActionScript; instead, it is a summary of what you need to know to understand the code examples in the book. The other aim of this chapter is to cover relevant aspects of Flash and ActionScript that will set the context for applying physics.
KeywordsFrame Rate Application Programming Interface Collision Detection Event Handler Movie Clip
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