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Trigonometry for Animation

  • Billy Lamberta

Abstract

This chapter is near the beginning of the book because trigonometry is used extensively for animation techniques, starting with the examples in Chapter 5. And in fact, we’ll even touch on it in Chapter 4 on rendering techniques. However, feel free to jump ahead if you already know basic trigonometry or are just anxious to animate things. You can always come back here when you come across something you don’t understand.

Keywords

Sine Wave Pythagorean Theorem Adjacent Side Vertical Measurement Cosine Wave 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Billy Lamberta 2011

Authors and Affiliations

  • Billy Lamberta

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