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Sprint 1: Starting a Game

  • Jerrel Blankenship
  • Matthew Bussa
  • Scott Millett

Abstract

It’s time to begin writing features for Kojack Games! With our initial backlog created and prioritized, our development infrastructure established, and our initial product backlog prioritized, we are ready to start coding features! In this chapter we’ll layout a plan on how to approach writing features using BDD and see it through to the code implementation. We’ll go through the practice of a sprint planning session, the way daily stands-up work, and how to manage the task board and burn-down charts.

Keywords

Acceptance Criterion Action Item User Story Feature File Task Board 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Jerrel Blankenship, Matthew Bussa, and Scott Millett 2011

Authors and Affiliations

  • Jerrel Blankenship
  • Matthew Bussa
  • Scott Millett

There are no affiliations available

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