In classic point and click adventure games, one of the most entertaining and challenging goals is to collect anything and everything that is not nailed down and then try to figure out where it needs to be used. To make things even more interesting, many games require you to combine inventory items before they will be able to perform the necessary task. It may be as mechanically logical as combining a hammer head with a wooden handle to make a usable tool, or as challenging as adding the correct ingredients to a brew. In the former, you might consider the combination object a totally new object that needs to be activated in the scene. In the latter, however, you might need to change its state each time an ingredient is added. Even something as simple as a door can have two states: open and closed. While some states, such as with the door, physically prevent access to a location or crucial object, others, such as a lock on the same door, have no physical manifestation. If the door’s state is locked, interaction with it might produce a rattle, but if its state is unlocked, it will open when picked, putting it into a third state, open. Once you consider adding save and restore functionality to the game, the need for a means to track state becomes even more important.


Lookup Table State Diagram Action Object Beta Tester Wilted Plant 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Sue Blackman 2011

Authors and Affiliations

  • Sue Blackman

There are no affiliations available

Personalised recommendations