In point and click games, cursors are a large part of the user experience. Besides showing the user where the cursor pick point is, they often give the user clues as to when they are over an action object and even the type of interaction expected. But when you are navigating about the scene, seeing the cursor flashing off and on tends to squelch the “suspension of disbelief.” As long as you know when the navigation is happening, you probably ought to take the opportunity to hide the cursor.
KeywordsAction Object Curly Bracket Private Variable Print Line Update Function
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