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Abstract

In point and click games, cursors are a large part of the user experience. Besides showing the user where the cursor pick point is, they often give the user clues as to when they are over an action object and even the type of interaction expected. But when you are navigating about the scene, seeing the cursor flashing off and on tends to squelch the “suspension of disbelief.” As long as you know when the navigation is happening, you probably ought to take the opportunity to hide the cursor.

Keywords

Action Object Curly Bracket Private Variable Print Line Update Function 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Sue Blackman 2011

Authors and Affiliations

  • Sue Blackman

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