In shooter-type games where the cursor is hidden during game play, when the user needs to access and interact with menus or other option information, it’s usually handled by stopping game play and loading in an entirely different level for that express purpose. This bypasses the need to suspend navigation, reinstate the cursor, and a number of other issues, many of which you have already solved in previous chapters.


Inventory Mode Inventory Object Inventory Logic Update Function Auxiliary Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© Sue Blackman 2011

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