Abstract
We saw in the previous chapter how to use the HTML5 canvas drawing API. We will now manipulate canvas a bit more deeply and see how it can be used for rendering graphs, game graphics, or other visual images on the fly. As you learned previously, canvas is a rectangular area that you can add to your HTML5 page and that you can use to render and manipulate graphics through several available methods. In this chapter, you will see what you can do with canvas and its other APIs.
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© 2011 Marco Casario, Peter Elst, Charles Brown, Nathalie Wormser, and Cyril Hanquez
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Casario, M., Elst, P., Brown, C., Wormser, N., Hanquez, C. (2011). HTML5 Canvas. In: HTML5 Solutions: Essential Techniques for HTML5 Developers. Apress. https://doi.org/10.1007/978-1-4302-3387-9_7
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DOI: https://doi.org/10.1007/978-1-4302-3387-9_7
Publisher Name: Apress
Print ISBN: 978-1-4302-3386-2
Online ISBN: 978-1-4302-3387-9
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